Result
Damage breakdown
| Step | Value | Running |
|---|
Build/equipment effects are applied first. Party, Navigator and battle-state effects are layered afterward. The Advanced page does not use the legacy generic +1% Awareness approximation; until canonical A0–A6 kit mutations land, add any verified Mindscape/Awareness carry-in effects below and they will be applied in the pre-battle phase.
Supports arbitrary canonical stats, ailments, named states/stacks and per-element affinity overrides.
Optional fields: attack/defense/hp, effects, refinements or ranks. This is applied before party/battle state.
| Step | Value | Running |
|---|
Skipped rows are intentional fail-closed results, not silently granted mechanics.
| Phase | Status | Effect |
|---|