Target
Skills
Ranked by average damage against this target. Click one for the full breakdown.
| Skill | Element | SP | Affinity | Average | Crit | HP % | Casts |
|---|
—
Non-crit—
Average—
Crit—
% of HP—
Casts to kill—
How that number is reached
| Step | Value | Running |
|---|
Enemy stats and the mitigation curve are a tunable model, not values extracted from the game. See About.
Units
Bosses
| Boss | Lv | Source | Weak to | Resists |
|---|
About
What is modelled, and what is real
- Real: unit stats, skill multipliers per level, SP costs, cooldowns, elements, and every enemy's affinity table and level.
- Modelled: enemy HP, Attack and Defense — the data source publishes affinities but leaves stat blocks empty. The curve is calibrated, not extracted.
- Modelled: the defense mitigation term
k / (k + DEF),k = 1000 + 40 × level. - Partial: skill text parsing covers about 55% of sentences. Anything unparsed still resolves as a basic hit, and the full text is always shown.
Data from lufel.net. Game content belongs to SEGA / ATLUS / Perfect World. The original scaffold is still at legacy.html.